Quality and complexity in film productions are constantly increasing, demanding more from artists and the technology supporting them. Quick turnarounds have become a normal workflow for modern productions, making real time a critical feature for any production tool. Games technology presents a great source to learn from and will definitely play a big role in the evolution of film workflows. In this talk tries to present the state of the art in technology for rigging and animation, which strategies are being used in big studios to improve their animation workflows, and the path the industry might be following in the coming years.
Conference in english
Saturday, 1st December, 16.15 – 17.15 (Auditori)