Workflow for 3D Asset Texturing

In this workshop we will talk about the workflow used in the industry for 3D model texturing. We will see how to create PBR materials which are realistic, but have a stylized touch.

We will use non-destructive methods, procedural systems, texture maps, brushes, masks, filters and other techniques centered on being efficient, productive and obtaining a professional finish.

Who is it aimed at?

Aimed at junior and mid profiles, ideally with basic knowledge of Shading. Suitable for any discipline: advertising, video games and cinema.

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Event Details
  • Start Date
    11/15/2021 0:00 CEST
  • End Date
    11/30/2021 23:59 CEST
  • Category
  • Format

    Pre-recorded Video

  • Language