In this workshop we will talk about the workflow used in the industry for 3D model texturing. We will see how to create PBR materials which are realistic, but have a stylized touch.
We will use non-destructive methods, procedural systems, texture maps, brushes, masks, filters and other techniques centered on being efficient, productive and obtaining a professional finish.
Who is it aimed at?
Aimed at junior and mid profiles, ideally with basic knowledge of Shading. Suitable for any discipline: advertising, video games and cinema.