Applied Topology and Advanced Rigging

Masterclass: Applied Topology and Advanced Rigging

In this masterclass we will talk about prop and character topology. How to get an animation prop of eighty thousand polygons to have just two thousand, taking into account this working system, the prop can be ready for both game and animation.

We will talk and provide examples of character topologies and why they follow a certain flow, also reductions and how these can help emphasize deformations, as well as rigging systems to maintain the efficiency of performance within Maya.

Date: Wednesday, December 13th, 6.30 pm – 8.00 pm
Language: Spanish
Format: Online

Targeted profiles

Professionals, advanced and intermediate (they will be able to follow the workshop and experiment to apply it in their productions in the future).

Teacher

Esteve Garriga

Higher Technician in 3D Animation, games, and interactive environments from IDEP Barcelona. He is certified as a professional and teacher by Autodesk in Maya and Arnold Render.

Generalist 3D Artist with more than 20 years of experience in 3D creations of all types, from promotional videos and documentaries to 3D printing, archviz, animation, and video games. His areas of expertise are object and character topology, rigging, shading, rendering, pipeline, and production. Since 2013 he has combined this activity with teaching.

Generalist 3D Artist, and Teacher
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>> ArtStation – Esteve.GR
Event Details
Event Details