During the talk I will explain what it is and how to become a character designer and the way to learn to be one. I will also talk about the...
Marvel’s Moon Knight represented a range of exciting storytelling challenges, from introducing an all-new hero to the MCU to populating his strange new world with anthropomorphic jackals, hippo-headed goddesses and...
The conference focuses on the evolution of El Ranchito’s work methodology for the creation and integration of hyper-realistic creatures for film and television. We will also talk about the company...
The Mill’s director of experience (Europe), Alessandro Pula discuss will explain us How does the creative process works when working with brands that want to use creative technology to tell...
In this workshop we will talk about the productions that can be made with Unreal Engine.
This workshop we will cover the entire technical process of creating a CG digital creature within a 3D software or space.
Hobby vs Work, how to combine life in animation studies with your personal life, imposter syndrome or the famous “Carpe Diem”
In this workshop we will address the different aspects that make explosion simulation an art.
Introduction to previs and layout in animation, specifically in video game cinematics work
How to work in the Lighting and Compo section in a large animation project?