Workshop: Real-Time Worlds Design: Procedural techniques with Houdini and Unreal
We are using procedural modeling techniques in Houdini, and PCG (Procedural Content Generation) in Unreal 5 for the creation of environments in film and video games.
Date: Wednesday, November 27th, 5:30pm – 6:30pm
Language: Spanish
Format: Online
Target Profiles
From intermediate to advanced.
Teacher
Miguel Angel Arriba
Pipeline TD
PipelineTD currently working at El Ranchito, with extensive experience in film: in films such as Hellboy III or triple A video games such as Ratched and Clank or Gotham Knights.