In this workshop we will talk about the productions that can be made with Unreal Engine.
This workshop we will cover the entire technical process of creating a CG digital creature within a 3D software or space.
Hobby vs Work, how to combine life in animation studies with your personal life, imposter syndrome or the famous “Carpe Diem”
In this workshop we will address the different aspects that make explosion simulation an art.
Introduction to previs and layout in animation, specifically in video game cinematics work
How to work in the Lighting and Compo section in a large animation project?
You will learn how to get an animation prop of eighty thousand polygons to have just two thousand..