In this workshop we will talk about the workflow used in the industry for the texturing of 3D models. We will see how to create PBR materials close to realism, but giving them a stylized touch.
We will use non-destructive methods, procedural systems, texture maps, brushes, masks, filters and other techniques aimed at being efficient, productive and obtaining a professional finish.
Level: Aimed at junior and mid profiles, ideally with basic knowledge of Shading. Suitable for any discipline: advertising, video games and cinema.